DESCRIPTION. Children of the Night (Su): Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. Vampiric King's Greatblade (5e Equipment) Weapon ( greatsword ), legendary (requires attunement by a vampire or a creature with vampire blood (vampire spawn, dhampir, ect. That said there are some really nice CC effects and supporting spells in the Magus spell list. Most vampires were once humanoids, fey, or monstrous humanoids. Pathfinder is a tabletop RPG based off of the 3. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. An undead bane holy sunblade would be great, but that costs the same as a +6 (overall) weapon, bare minimum (and I can't recall how much a sunblade costs off the top of my head). Power Points: 5. You deal 6d6 negative damage to the target. Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. Stakes are somewhat useless in combat but the standard way of killing it once its returned to it's coffin, you'll still need to decapitate and throw it's head in a bucket of holy water if you want it permanently dead. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Generally no, but there are exeptions. Voice of the Night: Situational. They will still take some weapon damage if. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. When you make a successful attack. A furious weapon serves as a focus for its wielder’s anger. Using both level 3 and 4 vampiric touch (Extend Metamagic feat) it's something like 15 vampiric touch and if you double it it's like 30 vampiric touches before resting. Catching a returning weapon when it comes back is a free action. This question may contain the key to the answer for this, but focuses on Wildshape, doesn't have an accepted answer despite being 4 years old, and only establishes that natural weapons aren't automatically unarmed strikes (not whether they can be used for said strikes) - a. Duration: 1 round/level. When it comes to weapons for your Vampiric Lich Shifter, you can’t go wrong with the Hasty Eradicator dagger, which allows you to gain yet another attack. This thing with reach and enlarge uses vital strike and cleaving finish to AOE entire groups while constantly moving. A vampire uses the base creature's stats and abilities except as noted here. If the wielder has a rage power. Traits: Resist Level Drain; Immune to penalty, but not death, from Negative Levels. DESCRIPTION. By utilizing the powers of both the Vampire and the Lich, you can create a character that is capable of dealing massive amounts of damage while also being able to stay alive in a variety of situations. Vampiric Physical: All of the vampiric hunter’s agitation speeds are increased by 5 hooves. Casts Vampiric. You have the negative healing ability, which means you are harmed by positive damage and healed by negative effects as if you were. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. Act 3, Random road encounter (you. A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. The item can be equipped by any non-Good, not just Evil. 6 HP per level. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons. Smiting: At 6th level, the vampire hunter’s weapons count as silver instead of an alignment type. At 7th level when you can heighten it, chill touch deals 3d8+mod in melee for two actions once per turn, while spiritual weapons deals 2d8+mod possibly up to. You're right on the money with Death Cleric, Channel Divinity allows you to add an extra 5 + 2x Level to the damage of a single use of. Against creatures related to the wielder, this weapon’s enhancement bonus is +2 better than its actual bonus. if you want to be more feral you can play wolf stance monk who is based on dealing damage, flanking and tripping people, by level 6 have fatal d12 trait and knocks a target prone like a violent predator. A straightforward list of recommended weapons for each fighting style, for the hero in a hurry. You deal 12d6 negative damage to living creatures in the area. "At 2nd level, whenever a magus casts a spell with a range of “touch. The world has been destroyed, ruined, and reborn over and over again. ago. Table: Alternate Favored Class Bonuses; Race Bonus Source; Paizo; Core Races; Dwarf: Add 1 to the dwarf’s total number of rage rounds per day. Death ward has no effect on it. This special ability can be placed only on melee weapons. Oct 26, 2020 @ 1:50pm Originally posted. . Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Moroi: The standard vampire template (Pathfinder RPG Bestiary 270) creates. Nobody knew where they came from. DESCRIPTION. Also, unlike a standard vampire, a mythic vampire should not be utterly destroyed on the second round of. DESCRIPTION. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. 5 Ruleset of Dungeons and Dragons. Transfixing charge 3x bonus applied to the spellstrike. With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. No. Armor in Pathfinder Wrath of the Righteous features various pieces that provide defenses and additional bonuses to the player’s character, as well as Companions. 0. the new souldrinnker get enervation x/day instead and the soul pool get points when ever he deal negative levels to others (not only with the sla). A sacred weapon is filled with divine energy, and acts as a holy symbol. DESCRIPTION. , one. The Magus is an arcane Striker, and primarily functions in melee combat. Quote: Crossbow Training: An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon. old one. See full list on d20pfsrd. 243 XP 51,200 Half-elf vampire magus 14 (Pathfinder RPG Ultimate Magic 9)NE Medium undead (augmented humanoid, elf, human) Init +6; Senses darkvision 60 ft. You are healed for 2 additional hit points whenever you recover hit points. It protects against harm and inflict, but Vampiric Touch is like a undefined type. Once links are provided I'll edit the resource. Hopefully you find this guide helpful. Mysterious Stranger. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Please feel free to leave thoughts on it. Prerequisites: Strength 15, base attack bonus +1, Power Attack. Price +1 bonus; Aura moderate necromancy; CL 9th; Weight —. A vampire uses the base creature’s stats and abilities, except as noted below. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. Price +2 bonus; Aura moderate abjuration; CL 7th; Weight —. This special ability can only be placed on melee weapons. 318. Large weapons don't get increased weapon dice in second edition. 1 Answer. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit. It deals an extra 2d6 points of damage against all creatures of evil alignment. I took a break from writing this guide for a while until recently, and while I still need to work on the equipment section at the time of writing this, it is complete enough that I feel it is worth sharing. Pathfinder 1e is this interesting point in D&D history after "Let's create stats to accommodate a lot of the edge case characters people have been asking about" but. Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashing Category one-handed Proficiency exotic Weapon Group flails Special disarm, nonlethal, reach, trip. DESCRIPTION. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. The rules are a little unclear what exactly constitutes a. Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round. Top 5 RPGs Compiled Charts 2004-Present Adventure Game Industry Market Research Summary (RPGs) V1. 5 – Traditional Monk: Natural Spell, Crane Style. DESCRIPTION. Pathfinder is a tabletop RPG based off of the 3. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. Price +2 bonus; Aura faint enchantment; CL 5th; Weight —. AL: Any evil. So im the forever DM of my group for the last 8 years. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to. It's not that much of a feat tax. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. A mighty cleaving weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. An impervious weapon gains double the normal bonus to its hardness and hit points for. Dhampir. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. undead. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex,. Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using. The spell’s damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). You need to follow the mist back to its coffin. )Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately. Melee: claws +12 to hit, agile, damage 1d8+6. DESCRIPTION. When the wielder uses the weapon to knock unconscious or kill a creature, he gains 5 temporary hit points that last for 10 minutes. And if you activate "Ranged Spellstrike" your ranged spell will be delivered with the arrow. The Magus can serve the party as a Striker and Librarian, but. Vampiric Blade: You weapon becomes bloodthirsty. Emerging from the shadows of the Old World, the vampires came. Gain bite attack for 1d8 damage. Does it have to drop a weapon to use its slam attack or can it use other body parts - kicking or elbow striking for example - to attack with a slam? I ask this because usually a creature must forgo one natural attack for each weapon clutched in a limb, but slam attacks are a little more nebulous. DESCRIPTION. So yeah, late game, those two characters are adding ~+20 to everyone else's attack bonus. A wielder can be attuned to only one <i>vampiric</i> or <i>greater vampiric</i> weapon at a time. The following vampire hunter judgments work differently than those of a standard inquisitor. Vampiric Shadow Shield. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. A creature that attacks the wearer of this +3 full plate with a melee weapon, an unarmed strike, or a natural weapon takes 1d4+1 slashing damage. to speed this round. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A vampiric creature consumes the blood of the living for sustenance. Hey friends! I am currently building a Vampire Hunter NPC for my campaign. A vampire hunter can, as a move action, concentrate on a single item or individual within. 2 Only bows can have this ability (composite only for adaptive ). DESCRIPTION. Hit Dice: d8 Undead Skillpoints: 6 + Int modifier Class skills: Acrobatics, Fly, K. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. you CAN do Magus enchantments if you multi. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. A brilliant energy weapon ignores nonliving matter. So, I decided after a couple runs of being a spellcaster, I'd try a melee. It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. Blade Rush. That said there are some really nice CC effects and supporting spells in the Magus spell list. CertusAT • 9 yr. If an ability can be used only a small number of times (such as a dragon's Breath Weapon), increase the damage by 2 instead. When used to attack outsiders, a planar weapon ignores 5 points of their damage reduction. 5 Ruleset of Dungeons and Dragons. A new owner gains no healing from a vampiric weapon until she owns it for 24. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. Full round attacks are eschewed for high one hit damage. Any damage from a magical weapon (at least +1) is magic. When a vampiric weapon strikes a living creature, the target takes 1d6 points of negative energy damage. You have a +2 bonus to attack and damage rolls with this magic. There is a Lich Talent for bonus unholy damage. Whenever this +3 necrotic heavy mace confirms a critical hit while it is under the effect of the Lich's vampiric blade spell, the enemy suffers an ability drain to Strength and the. Increase the creature's level by 1 and change its statistics as. This special ability can only be placed on melee weapons. 5) has a +2 enchantment called vampiric that does an additional +1d6 and you heal what ever is done that way. Nobody knew where they came from. Price +1 bonus; Aura moderate conjuration; CL 5th. High saving throws for Fortitude and Will, low saving throws for Reflex. Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. So im the forever DM of my group for the last 8 years. A corrosive burst weapon functions as a corrosive weapon that explodes with searing acid upon striking a successful critical hit. It also deals an extra 2d6 points of damage against such foes. This year I was thinking about making a vampire style character. This special ability can only be placed on melee weapons. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save. CONSTRUCTION. DESCRIPTION. Because they have two-weapon fighting in their "Feats" section, they only take a −2 on attacks with light weapons, giving the +8 on the main hand and the damage stays the same. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. Gain bonus equal to Inquisitor level to identify vampires. It deals 1d6 + caster level. A heartseeker weapon ignores the miss chance for concealment against most living targets, though the attack must still target the proper. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it. Svetocher: Too situational, and the effect is too minor. A corrosive burst weapon functions as a corrosive weapon that explodes with searing acid upon striking a successful critical hit. This special ability can be placed only on simple weapons, hand crossbows, rapiers, shortbows, short swords, and sword canes. The vampire takes 20 radiant damage when it starts its turn in sunlight. e. If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster. Many unarmed fighters wrap their hands in cloth to minimize injuries to their fists. 6 – Blight Druid: 7 – Blight Druid: Crane Wing. ; +1 to AC; +1 on rolls based on Str, Dex, and Cha. Source Core Rulebook pg. . 00 for just $39. In the hands of an investigator, an inspired weapon reduces the cost of using inspiration on attack rolls made with the weapon. Hit Points: d10 hit points is standard for front-line melee characters. This special ability functions as the <i>vampiric</i> special ability, except that the daily limit of healing from <i>greater vampiric</i> weapons is 5 hit points per Hit Die of the owner. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points. Any hit points above the wielder's maximum are treated as temporary hit. Disrupting Weapons H: Weapons deal positive damage to undead. This form grants it the amorphous defensive ability, and allows it to move through areas as small as 1 inch in diameter with no reduction to its speed. Master Tactician - this is not used in pathfinder at all, any instances will be skill checks of some sort. 68. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. Price: +2 bonus. warforged Duskblade 13 1. Melee Vampire (Dhampir) Multiclass Build Guide. Shocking grasp, vampiric touch, etc use melee touch. Aug 30, 2020, 04:12 pm. The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. The Magus is everything that the Eldritch Knight wants to be; a potent combination of the Wizard’s offensive magic and the Fighter’s martial prowess. length of standard chain. Holding a vampire at bay takes a standard action. Spells are prepared. Spells are prepared. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. DESCRIPTION. Source: PZO9410. The leveraging weapon’s enhancement bonus is doubled when applied to combat. There are two different cases for a Vampire being in Mist Form. Damage 1d2 (small), 1d3 (medium); Critical x2; Type bludgeoning. Feats Craft Magic Arms and Armor; Spells acid arrow; Cost +1 bonus. If the wearer confirms a critical hit while under the effects of a raging song, she gains 1d10 temporary hit. 2 3 In the benighted depths of Sekamina, Zura is worshiped by the drow of. Mechanical answer: "Vampire" is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Nosferatu bite seems to be bugged I can't find the natural weapon anywhere #9. You'd do Lance damage x3 + sneak attack damage + Vampiric Touch. The creature can speak in a hissing voice. Vampiric Weapon (5e Equipment) Weapon (any), rare (requires attunement) When you hit a creature with this magic weapon you deal an additional 1d8 necrotic damage. Vampiric, Greater. Creating a Vampire. Pathfinder: Aura strong abjuration Price 56,000 gp; Slot none; CL 15th; Weight 300lbs. Damage converted only includes base weapon damage, no. SilversmithYou can't make your character a vampire, but you can make him sparkle with glitterdust #2. BENEFITSr/Pathfinder_Kingmaker • Since the day we've laid the first stone of the foundation of our kingdom, 5 eventful years have passed! During this time, we've released another PF game, and the Rogue Trader's adventure is about to begin. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. This special ability can only be placed on melee weapons. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. 95! Note: The download file is VERY LARGE so it may take some time to download. (Last Version:2. The vampire gains fast healing and resistance to physical damage (except silver) as indicated in the table. A gaping maw with elongated incisors adorns. Detect Undead (Sp): At will, a vampire hunter can use detect undead, as the spell. Necromancy Spells in Pathfinder Wrath of the Righteous is one of the school classes of magical spells that are featured in the game. A vampiric mist cannot enter water or other fluids. Vampiric Shadow Shield is a level 5 Spell from the Necromancy school. When the wielder is raging or under the effect of a rage spell, the weapon’s enhancement bonus is +2 better than normal. My build uses a Scythe which is a simple weapon. Each accessory contains its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. it's the "negative energy" point that makes me wonder. Source Bestiary pg. Creatures using melee weapons. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Increase damage with Strikes and other offensive abilities by 1. Enable yourself or another to join an astral caravan-enabled trip. This makes them incredibly effective against creatures that are immune to other weapon types. A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. Books Available: Advanced Class Guide Advanced Player's Guide Ultimate Combat Ultimate Magic Advanced Race Guide Ultimate Equipment Pathfinder Society Primer Vampiric Touch isn't a death effect. You gain temporary hit points equal to the extra damage dealt. This is a +3 brilliant energy heartseeker weapon. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. 198 School necromancy; Level arcanist 5, magus 5, sorcerer 5, spiritualist 5, wizard 5 Casting. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the. There are no hit locations and hitpoints are an abstraction. A creature is immune to its own breath weapon unless otherwise. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. Their body now powered mostly by energy from one. DESCRIPTION. Restriction This ability can be placed only on melee weapons. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. Price 3,000 gp. Vampires are very evil and tend to see the living as more like livestock than anything else. Price +1 bonus; Aura moderate enchantment; CL 8th; Weight —. Bleeding creatures take the bleed damage at the start of their turns. An injecting weapon can hold up to 3 doses of injury poison. Poison Spell 6. (I have not tried negative yet) 2 domans, healing+Death. Price +2 bonus; Aura moderate evocation; CL 12th; Weight —. I'm pretty new to the Pathfinder games (only played a little bit of Kingmaker, started a play through of WotR with Magus until lvl 10, now restarted) and I'm super confused about something: Wanted to play a Kitsune natural Attack build without shapeshifting and landed on the Warpriest - Feral Champion for the Claws and stuff. Cost 1 gp Weight 2 lbs. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4. Vampiric Blade is a Mythic Spell in Pathfinder: Wrath of the Righteous. Save DCs are. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). DESCRIPTION. So, usually around this time of year me and some friends do a spooky style adventure path in honor of Halloween. Poison doses are typically kept in a vial or some other type of safe and secure container. Reply replyFortunately, Vampiric Touch counts as a spell attack, and therefore it will deal 3d6 + Level in Necrotic Damage. The offhand attack is a little odd to me. Only one such ring—the strongest—functions, so a pair of protection rings +2 provides only +2 protection. The wielder of the weapon may, as an immediate action, draw this life force from the target and into himself, healing the wielder an amount of damage equal to the negative energy damage taken by the. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn. Three times per day, the wearer can use vampiric touch and bleed. This special ability can be placed only on slashing or piercing melee weapons. Certain feats, class features, weapon runes, and other effects can grant you. I'm giving him PC-level wealth in addition to the vampiric template and weapons specifically meant to slaughter good. comIf the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. mrtheshed • Evil Leaf Leshy • 8 yr. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. 3 Projectile weapons with this ability bestow this power upon their ammunition. starstone. Go either Strength+Charisma with Scimitar, or Dex+Charisma with Estoc, Weapon Finesse, Fencing Grace. A recoiling vampire spawn must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. This is why it is. This vampire gains temp hp equal to the damage it does with this attack, upon landing this attack on a creature, the creature. Price +2 bonus Aura moderate necromancy; CL 8th. Vampires are undead creatures that feed on the blood of the living. Vampiric Shadow Shield is a spell in Pathfinder: Kingmaker. Vampiric Maiden H: A ghostly iron maiden harms a creature and transfers its vitality to you. A DEX based Magus typically goes scimitar, because Dervish Dance works with Spell Combat. Twice per short rest, it can be 2 attacks per bonus action. That is the best way, but holding the vampire under flowing water, or exposing it to direct natural sunlight might also kill it. Source PPC:PA. Fangs; Gain a bite-attack (1d3) and may bite as part of a Grapple combat. These masterwork chains are easy to break, even though they look like normal chains (Perception DC 25 to notice the difference). Scroll of Vampiric Shadow Shield Information. You harness an eldritch power and project it into a cloud of blood red, hazy vampiric mist. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Every damage from an effect that says it's magic is magic (such as the fist of a monk with Mystic Strikes). Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. So could you cast the spell on yourself, gain up to your own Hits+Constitution in. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit. The Vampiric Bite, from the Dhampir lineage race in the January 2021 Unearthed Arcana, says as follows (emphasis mine): Vampiric Bite "Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. As ever, I hope this is helpful and educational. Originally Posted by Vyanie. m. However, I can't find the technique feats list online anywhere. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. Energy Drain . Aura: Moderate; (DC 19) necromancy. 9 – Blight Druid: Combat Mobility. Any living opponent struck by a vampiric weapon must make a Fortitude save (DC 16) or lose an additional 1d4 hit points, which are immediately added to the wielder's current hit point total. This usually affects Armor Class (AC) stats. This is meant to be a collected resource of The World of Vampire Hunter D supplement for the Pathfinder RPG. Kensei monk could select the Vampiric Bite as a kensei weapon and thus apply their martial arts die to it. As black as coal, this blade grows more potent in darkness. You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. 5x strength on first attack, eventually bite with Feral Combat Training)Hey guys! I'm looking to make a vampire style character and I was hoping that someone could point me in the right direction on my build path. This +5 axiomatic shocking burst tongi grants its wearer a +5 competence bonus to CMB. DESCRIPTION. nor is it negative energy or energy drain. Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. (thrown) Category light Proficiency simple Weapon Groups light blades, thrown, tribal. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum. Vampiric Bite.